With the Kickstarter Campaign finished, we wanted to give you all a state of development update, closing this unique chapter with a positive outlook on VTumbler’s future

When we started the first conversation between Big Bang and FeFe about making VTumbler a reality, FeFe’s passionate drive to create the game it was a massive factor in our decision to try our hand at this. We got a lot of positive backing from our Publisher Swaps4 Productions and amazing support from Mythic Talent´s Management Team.

With a healthy amount of confidence in the game, we created a prototype to showcase you during the October Steam Next Fest and get feedback, potentially even receiving the remaining funding via Kickstarter. 

With Puzzle Fighter games being quite the rarity, it was a bit of a long shot, and we are proud of how far we have gotten in our first campaign. We reached a whopping 56% of a relatively high initial ask we set, giving us an excellent first impression of where things are headed from here on out. 

The biggest challenge for VTumbler moving forward is to keep hunting for the dedicated Puzzle Fighter Audience, and that’s what we aim to do. 

We want to start this process by using this chance to get more information from you on both the game itself and the Kickstarter campaign itself. We want to figure out what worked for you and what we could improve, and then we can use that to pave a new path toward a full-release future for VTumbler

There’s much more to share, but for now, we’re focusing on the road ahead. Stay on the lookout for further updates here and on our socials!

Thanks for your support and love and have fun filling out the survey!